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Previous Content Archive Game Reviews
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Resistance: Fall of Man PS3; Rated M Amazon ASIN: B000JLIXIG ✰✰✰
Playstation 3 vs. Xbox Gaming Consoles Good/Bad of the Respective Units
Well, I didn’t go out and buy one, but I traded a buddy of mine his PS3 for my Xbox 360, so we could each play the other system for a while. So, I regret that this is such a very late review on one of the original PS3 games – Resistance: Fall of Man. Regardless, perhaps there are some of you out there that only play one system or the other, and hopefully this review will be of some interest to you or give you the impetus to give the opposing a try.
PS3 has graphics about the same as the Xbox. To be honest, I didn’t really see that much difference between the two units when playing a high-end game. Resistance was the initial FPS made for the PS3, so one would think that this is the top-tier that Sony has to offer and put the time/money into making it a showpiece. The graphics in the Rainbow Six Vegas pair (on Xbox) was at least as good or better than the Resistance rendering on the PS3. No distinct advantage to either can be really be given for graphics.
Where the difference became apparent in the first few minutes is in processing power. With X/Y sensitivity set to 4/10, the PS3 pan and turn rate was immensely faster than the Xbox. Button and trigger control also seemed to be quicker. Understand, these are not scientific benchmark testing; rather subjective assessments of objective qualities.
It also took a while to get back to the Playstation button configuration. I played nothing but PS2 for the longest time, but in switching to the Xbox, got used to the button layout, particularly for FPS games. To be honest, I now prefer the Xbox config, as in my view it is more amenable to the FPS and action gamer.
For those of you that haven’t played games for years and years, either on the PC/Mac or on the original platform units, clipping used to be a big issue where gaming was concerned. This has been eliminated for the most part as processing power, game engines, and beta testing have improved. However, I have played a couple titles in the last year or so on the Xbox that clipping still showed up, and the play character even fell into dead-space or got caught in a corner or surface seam. None of this showed on Resistance; I would think as a matter of both the quality of beta and/or processing power in the PS3 unit.
As of this writing, still a toss-up on which is the better unit. As you have found in this column, FPS comprise about 90% of the reviews. With this in mind, the Xbox has the edge, as there are far more titles available - some exclusively - for the Xbox. Conversely, the PS3 does have better processing power, and in a lot of the demos, this fact is obvious. On this note, and I can't authenticate the factualness of it or not- I was told by a game-store guy, a serious gamer, that one of the reasons that PS3 demos look so good and impressive is that they are specifically designed, pumped up, beta'd, and made to look great to get people in the door and pick the Sony unit.
A lot of people can afford both the Xbox and PS3 units, and cram them both into the wall unit or home theater console. However, that's almost $1,000 of electronic game gear. With games at $60 apiece, I think regardless which one comes out on top over the long run, I'll stick with just one unit and trade/borrow the other console to check out the games that are exclusive by platform.
Resistance: Fall of Man
As stated before, the graphics were not notably superior on the PS3 nor for this title. The edging is sharp and clear, with no clipping. As I have seen the effect of 'softening glow' in so many games of late, I have come to believe that games are specifically designed this way to smooth out the grittiness that is found when you play high-end games, with high-end graphics, on a large TV - usually 42"+ HD screens. It seems a way to keep the picture aesthetically and visually pleasing without pixelation or dead spots.
One of the
best aspects to Resistance is the weaponry. There are eight
weapons to c
The grenades are also innovative and useful – in addition to the usual high-explosive hand-grenade, in Resistance you also get the Porcupine, a ball of darts that explodes and sends the projectiles on all axes from a ball center. A new and exceptional grenade is the air-fuel bomb. Toss this one on a cluster of enemies, the grenade initially detonates and creates a small cloud of flammable gas. A few seconds later it ignites and lays flame to everything in the vapor cloud. In a very realistic fashion, you can throw the air-fuel grenade over an enemy position and rain down fire on the combatants beneath. This grenade also – again, in an unsettling bit of realism – wreaks incredible damage when used in closed spaces. Throw it in a tunnel or closed space, and it intensifies the firepower and flames everything in close quarters.
All the
standard story elements of FPS games is there- evil monsters
bent on
And just for you, kind Alpha Dad reader, I will continue to diligently consume and review every PS3 title I can fit in before I have to send the console back home to my pal. Hopefully there will be some new stuff out for the X by then so I can get more playing/reviewing done without a stop in the action.
Reference- Pictures and official game website: http://www.resistancefallofman.com Playstation 3 pictures and official website: http://www.us.playstation.com/ Xbox pictures and official website:
Dark Sector Rated M Amazon ASIN: B000KLNLV4 ✰✰✰
Dark Sector
Every time I play a 3rd person game, I can't help but think that it would have been better as a FPS. Dark Sector is no different, but ends up being an enjoyable title regardless. However, as with most 3rdP games, it's a little slow on the controls and difficult to maneuver the play character during the action.
Cool Weapon- The Glaive
The novel weapon provided in the
game is a glaive; a three-bladed throwing device. The
glaive has unique properties and makes for a great addition to
Dark Sector. The glaive can be charged with many
environmental elements- fire, freeze, electricity. As the
powers of the glaive grow in the game, you can activate a
close-quarters detonation of the current charged element of the
weapon, causing immediate area damage. The glaive can be
used to recover battlefield pickups at a distance, as well.
An exceptional property of the glaive is that when
The graphics in Dark Sector are
decent, with sharp resolution and good detailing.
Environments are well-constructed, but without much innovation
or novelty. However, the game is so dark that an
adjustment in the gamma is re
Small negatives/irritations: It is a small point I know, but why is it that when you return to a game - particularly those with an auto-save function - the default setting in the menu console is 'New Game?' As a player, I want to return to the action as quickly as possible, with the fewest number of button activations necessary. Smart games that are designed with the player in mind default to 'Continue' and get you back in the fray in as short a time possible. Furthermore, with no jump function, and limited environment maneuvers, it is a lame add-in to come to an obstacle, and have a button-activated dialogue pop up that says 'Vault Obstacle.' Dark Sector does have a sprint function for play, but it is virtually impossible to make sharp turns or cuts while running hard, due to the way that the button activations are configured. Last- the voice-over for the black market shopkeeper is given with a heinous Slavic accent; an irritating negative caricature.
With all those small irritations, and limitations of a 3rdP game, Dark Sector is still an enjoyable title to run.
Reference- Pictures and official game website:
Rainbow Six Vegas 2 Rated M Amazon ASIN: B000WEQL02 ✰✰✰✰✰
Rainbow Six Vegas 2
The Good Stuff
The controls are just the same. Exceptional as FPS go.
The play character responds crisply to control activation; no
lag. Interface takes some learning, but the action controls
aren’t horribly confusing and difficult (as in some games).
There are only minimal changes to the commands and usages from
RB6 Vegas 1.
Character movement is great. As in the first, the view perspective is first-person, but when taking cover, it switches to 3rd person with the play character facing you, but allowing you to look around corners and aim and shoot, or shoot blind. RB6 has a sprint function that is essential for movement under fire. The only control feature lacking is a jump function. id games and others incorporate this function in virtually all their games, and it is an aspect that would be nice to have in the RB6 franchise, but it’s just a minor deficiency in the stellar RB6 series.
Weapons available are all realistic contemporary military-style firearms. Some serious consideration is required when choosing your load-out for missions. Accuracy, range, and penetrating power of the weapons become significant as the game goes along. However, you can pretty much play the game start-to-finish using just a carbine and a light machine gun. You are also afforded one modification per weapon, typically in the form of the scope attached, recoil stock, or extended magazine.
Scenery and environments have exceptional attention to detail and realism. The mission sets in Vegas 2 range from the French Alps (prequel phase), to the expected structures in Las Vegas. There are missions in a refinery, a hacienda in Costa Rica, and of course the Vegas casinos. I’ve never been to Las Vegas, but I'm confident that after playing RB6 that I have a very good feel for what the town, casinos and overall look to it is.
An upgrade from the original RB6 Vegas is the customizable character function for the play character. Nothing too terribly special, but it is a small new feature.
Of note is that the single missions available under ‘Terrorist Hunt’ are much better than those of Vegas 1. To be honest, these missions in Vegas 1 were so difficult that I was never able to complete a single one even on the ‘Casual’ setting. In Vegas 2, the missions are varied and fun to play, and – wow! – I completed a couple of them.
There is also a ranking system for the play character used in Vegas 2. Experience points are accumulated during play, with assessment areas of marksmanship, close-quarters battle, and assault. As your points rise, so does your rank, unlocking new weapons, uniform colors, body armor, etc.
The negatives to Rainbow Six Vegas 2 are slim-to-none. However, I played the game through a second time, and the accompanying team players got ‘hung’ in the environment sometimes. To the extent that a checkpoint restart was required once or twice. This was an irritating small shortcoming in the nonpareil that is Vegas 2. In defense of the game, the environments are very detailed and complex, and the characters got stuck in a tight corner or small space. Other than this deficiency, the game, like the original, has been exceptionally beta-tested, and is otherwise free of clipping, errors or anomalies.
There are a number of high-end titles coming out later this year. However, Rainbow Six Vegas 2 is by far the best game to date in 2008. And it will take something really good to knock it out of the top spot between here and the end of the year. If you haven’t played the first RB6 Vegas, you missed an excellent game. Get it and play it. Then continue with Vegas 2, the outstanding sequel.
Reference- Pictures and official game website: http://rainbowsixgame.us.ubi.com/home.php
Army of Two Rated M Amazon ASIN: B000RHZ9JI ✰✰✰✰
Army of Two
The Good Guys!
If
The game is a 3rd person shooter, with a few RPG elements for play abilities, in the form of weapons purchases and upgrades.
Salem and Rios, the two characters of the title, are available for choice when beginning a game. Rios is the older, more battle-hardened of the two, always thinking conspiracy and subterfuge with regard to things happening across the story. Salem is full of complaints and in the biz for money. The two together make an entertaining pairing for play and dialogue.
The storyline follows real world events as the War on Terror began, and reaches into the future with probable courses of history. The locales are from all across the globe to the usual hotspots, culminating in a new venue for shooters- Miami. It is a refreshing change to play a story with characters that are actual good guys and the plot revolves around realistic conflicts.
High Points-
Cash earnings are posted to your
account for the completion of assigned missions or the
collection of intel and valuable items throughout the game.
Th
You can also purchase different facemasks in the pre-mission store. There is a fun assortment of color schemes and themes, but at 10 grand apiece, you're better off buying better weapons and upgrades.
The play character modeling and equipment is excellent. As previously noted, the weapons modeling is very good, and you see the stuff you're carrying. The characters also are loaded out with body armor and face masks, and you can view this from all angles. Their combat gear consists of their weapons, but also a combat vest, with a military butt-pack, that is a noteworthy detail, as all field soldiers and operators carry extra gear, ammo, or utilities in this valuable pack.
The AI is very good, with enemies
not standing around waiting to get eliminated. They all
take cover very well, and move around a lot. They shoot
blindly over boxes, around corners, all while still protected
themselves. And you cannot stand and wait for them to pop
up for you. If you expose yourself, you are likely
targeted yourself by other enemies, or your target shoots
blindly at you in a spray, and you have to duck again. A
complaint- as usual with many games
Novel Features- Army of Two uses a feature that is unique to the title- it's called aggro. Aggro is the level of attention you draw from enemies during combat. If you carry a heavier weapon than your partner, you are automatically assigned slightly higher aggro, and the bad guys are targeting you. If you're being very successful during a shootout, your aggro grows, and you get a lot more heat from the enemy. However, if you can take the pain and keep your aggro sustained at a high level for long enough, you get bonus, and the characters move into Overkill, and you get additional damage rating on your fire for a short time.
There is a strange point of humor
injected into the game- when sta
Instead of a compass with objective pointers, or even a map, you get a GPS overlay that can be called up at any time that gives you avenues for advancement to goals and requirements.
Two fun add-ins: On some
missions, you must parachut
A good comparison game for Army of Two is Gears of War. The graphics in Army of Two are crisp, and have a sharper edging on all renderings than Gears of War. Army has much better character and play movement than Gears, and was more enjoyable.
A great, fun, title that shouldn't be missed.
Reference- Pictures and official game site: http://www.ea.com/armyoftwo/home.jsp
Turning Point: Fall of Liberty Rated T Amazon ASIN: B000R0RHPY ✰✰
Turning Point: Fall of Liberty
With the fascinating 'what if' set with the story, and as much
as I like alternate history fiction, Turning Point doesn't do
the plot justice. Weapons are plain, execution by the AI
is awful at times, and attempts to insert hand-to-
The graphics are driven by the Unreal 3.0 engine, which is the same basis for Fuel of War (see review below); Gears of War; and Rainbow Six: Vegas . Sadly, Codemasters - the producer - doesn't use the code to bring a great story to life. Many of the environments are good, but limited in their movement and play area. Color scheme is dark throughout the game, and the only highlight to the visuals is the Nazi banner in stark red and black, which is a strange fixture for a game ostensibly about the survival of the United States. If you play this title, you will understand it when I say that graphics are 'good,' but it still seems dismal.
Figure modeling is mundane, and when going to 3rd person for ladder climbs and hand-to-hand inserts, your character seems like a blocky guy more suited to Mario than a quality FPS. Damage models are good, but don't do much to add to the gameplay.
As is the habit with many games in
recent releases, the enemy seems to be able to shoot with
pinpoint accuracy with short-range weapons, but your return fire
is sprayed loosely in response. It is apparent that the
game was poorly de-bugged, as there are a number of times in the
game when a waiting enemy stands there when you rou
Save points are abysmal for the
most part. Long, long stretches of action, particularly in
extremely difficult sections, where if you're fragged, you go
back a considerable way to the beginning of a mission.
Many game makers have remedied this and retain a good flow to
the game without making it too easy, but Codemasters dropped the
ball.
The most interesting facet of the game is some of the airships used by the Nazis in their assault. It's almost cliché, but the use of modified zeppelins as air assault craft and aerial gunships are actually interesting to watch overhead, and to see commandos rappelling to the ground.
Overall, a pretty plain rendering of a great story concept. With all the great FPS titles out this spring, pass on it until it makes its way to the discount section.
Reference- Pictures and official game page: http://www.codemasters.com/turningpoint/#
Rated M Amazon ASIN: B000R0RHIG Zero Stars The Club
This is the game teaser from the official homepage:
"The Club™, created by critically acclaimed developer Bizarre Creations, is a new breed of third-person shooter, combining fast-paced run and gun gameplay, destructive environments, and lethal weapons. You will fight to survive in a shadowy underground blood-sport controlled by a faceless, obscenely wealthy and influential elite who place their bets on who will survive as the blood-bath ensues before them. Take control of up to eight uniquely trained killers motivated by greed, driven by pure insane bloodlust, and hell bent on earning respect on a global level. "*
"... Bizarre Creations... blood-bath... insane bloodlust..." Need I say more?
If you're still interested from there, for whatever reason: you have a choice of eight characters, each with a different skill set and background. Sega has been careful to make the diversity requirement with characters of every possible nationality and race. Equal opportunity in the killing business, I take it.
The game is a 3rd person shooter, entirely in an arcade format. Graphics, and story are irrelevant. Modern gladiator games, with a kill-or-be-killed objective. The combat scenarios are from eight real-world locations from around the globe, including post-combat cities, dilapidated factories, steel mills, etc.
The mission segments are the same for players that enjoy arcade format: Sprint, Time Attack, Survivor, Siege, and Run the Gauntlet. Kill, kill, kill. Sorry, I digress. As mentioned above, you get additional points for chaining your executions, and the more accurate and difficult your kill - e.g. headshots - the higher your score. The segments are all score-based, with advancement and 'achievement' based on obtaining numbers as high as possible.
Reference- Picture, *quotation, and official game page: http://www.sega.com/games/game_temp.php?game=theclub
Frontlines: Fuel of War Rated T Amazon ASIN: B000OCXK6A ✰✰✰✰✰
Frontlines: Fuel of War
As I said, this game took some warming to. You may find it the same: early on it feels like you’re playing G.I. Joe, and that you’re in a game designed by young programmers that… put together a military game having no military experience themselves. Sophomoric chatter all through the game, from the rest of your team, command on the radio, and pre-mission motivational speeches. Look past all that, and it gets really, really fun.
Storyline- It’s 2024, and the world has gone to war over
shrinking energy resources. The sides have been drawn up:
Russia and China as allies, versus the US and the rest of the
world. The mission campaigns run from the Middle East all the
way to Moscow.
Firearms and vehicles are all familiar, but updated for the
era. And there has been miniaturization for all sorts of remote
weaponry; remote mini helicopters; tracked mini-guns; a small
anti-tank bomb that you can run under tanks and vehicles and
detonate. Many of the same tech devices being worked on in our
present age to keep operators out of harm’s way. Use of the
minis are useful for tactical advantage, as approaches to ob This is a first-person game, but you also get to drive – and shoot from – a number of cool vehicles. Allied and enemy tanks, with machine guns, 30 mm and the main guns. Advanced helicopters, that look a lot like the Comanche prototype in development now. A future evolution of the Humvee.
The environments are top-notch, and look very realistic.
Great attention to detail was taken in building eac
Sound effects are better in this game than any other I have
ever played. They have achieved a level of realism that no other
game has achieved. Shoot a round from the tank, and you hear
the round leave the main gun, loud and up close, as it would
sound coming out the vehicle. The rocket then travels to
target, and when it makes i Soundtrack for Frontlines is very good. Strangely, it appears that they have almost directly duplicated much of the background track from the Bourne movie series. This sounds great throughout the game, but I wouldn’t be surprised if they run into copyright problems as it really does sound like Bourne. The other backtracks are that of typical military shooter games.
Enemy AI is good, and the troops you’re fighting move
around a lot There was no clipping in the game, but a strange anomaly I noticed is that characters in the battle space sometimes get ‘hung’ above the ground. A couple times a (non-player) character floated above the ground with nothing beneath it, and there was once that a character was standing on a helicopter took off, levitated a few feet, and then slid off to the ground.
Overall, this is a very fun game, with a lot of good play
missions, great mix of running
Reference- Pictures and official game page:
Turok Rated M Amazon ASIN: B000O5DS32 ✰✰
The dinosaur hunter returns. The latest evolution of a story that's over ten years old is a good update on a franchise.
As Turok, you are a member of a special unit, sent to a remote planet to capture the leader of a band of insurgents. In the approach to the planet, the warship you're on is shot down and crash lands on the same. As these things go in FPS games, you collect your weapons along the way, and while attempting to regroup, you are forced to survive and still stay dedicated to your mission.
The twist in Turok is that the
planet you're on is being terra-formed. All the w
There are also soldiers everywhere, searching and guarding your initial crash site, to being found around every corner in the command structures you move through in pursuit of your mission.
Nothing terribly original in this game. Weapons are typical FPS fare. Graphics are very sharp, almost to the point of pixelation on the edges and borders of objects. It might have been a good improvement to the visuals in the game if they had done a softening final process to the rendering, much as in Rainbow Six- Vegas, or in (our recently reviewed) BioShock. No major negatives to the visuals, but they could have been turned up a notch.
An irritating feature of the game
is button activation, and then switch to 3rd pers
As a FPS, you can't go wrong with Turok. It's a straightforward run around and shoot stuff game. Don't expect too much, and you won't be disappointed. Good fun waiting on the megahit titles coming in March.
Reference- Pictures and official game page:
Kane and Lynch: Dead Men Rated- M Zero Stars
Kane and Lynch: Dead Men The whole point of this review- pass on this game.
In short, this is an extremely violent game, with a moral point and action to the story that should not be supported by sales.
The opening scenes are simple enough: Kane is a prisoner being transported and is broken out of prison by members of his former gang. I won't go into storyline, plot, or any further explanation of the game. Suffice to say, from the first shots fired, and to the (rather immediate) point that I could tolerate it, the entire objective of the game is to kill police and make your getaway. Success in the game is determined by being able to kill as many cops as possible, and move on to the next scene.
Sorry, but I don't find this the kind of game that needs to find my - or your - money building a franchise based on that kind of S. I could give an extensive commentary about games with this theme, but why bother? My moral stake: pass on it.
Picture and official game page:
BioShock Rated- M
Amazon ASIN:B000MKA60W
BioShock
This is an innovative game, to be sure, but a bit different than most FPS or action games. The plot - if that is important to your game interest - is set in an alternate-reality, circa 1959. You are a victim of a plane wreck, and meet with an underwater world that is the result of a warped mastermind. The intent on this microcosm is to create a utopia for unrepentant geniuses and inventors whose work has been marginalized in the outside world. True to form, their genetic creations and scientific work has transmogrified the world's inhabitants into genetic monsters and the world is crumbling and deteriorating within the fantastic underwater metropolis.
This title is driven partly by story, and also by originality. Think perhaps of the movie 'Brazil' or an 'Aeon Flux'-type of world, all contained in a city beneath the sea.
However, the time period is 1959, so all the clothing, signage, and mechanics have a classic look and feel to them. The world is separated into nodes, and you must go by bathysphere to travel to each of them.
The era is significant in the gameplay, as the weaponry is retro instead of futuristic. The primary weapon is a .38 caliber pistol. Different types of ammunition are available for all the firearms you carry, and this improves stopping power and is necessary to change out for certain enemies. The main weapon you begin with is a pipe-wrench, so expect to have to come hand-to-hand with many of the mutated inhabitants of the place.
Your play character is also afforded genetic enhancements, such as the ability to shock opponents, flame them from afar, freeze them. You are even given telekinesis, which is necessary to use for advance in some mission segments. The combination of the use of weapons and genetic abilities is necessary to succeed in defeat of virtually all opponents. This is problematic at times, as it requires hand and usage switches in the middle of combat, with utilization of the right weapon and the right skill for success in the engagement.
There are not many pickups throughout the game.
Enemies must be searched for money, supplies and ammo after
combat success. These only return minimal resources.
Most supplies - health and genetic fuel - must be purchases from
the vending machines dispersed throughout. There are two
types of currency necessary for commerce and acquisition of
supplies and abilities: monetary, and a substance called 'Adam.'
Money buys you the supplies; Adam gets you the genetic upgrades
and enhancements. A bit grotesque, Adam is derive
The positives of the game are replete-
The graphics are exceptional on the Xbox.
Color schemes are somewhat on the monochromatic side at times,
but not in the (intended) bleak fashion of the Doom or Quake
series. The graphic quality has the same soft feel to the
good texture rendering found in other games such as RB6 Vegas;
however, the sharpness is not softened to this extent.
Water - in hull leakage and deterioration of the underwater city
- abounds in the environments, and the visual effects on both
the player and surroundings
There is significant gameplay, with the necessity for a lot of exploring, finding artifacts, powers, weapons. There are entertaining interludes where hacking of devices - supply-vending machines, security devices, safes, etc. - are required. Many times in games this leads to an irritating disruption of gameplay and pace, but BioShock has found a good mix of this feature. Save points are quite good, as there are respawn points in the form of 'Vita-Chambers' which are spread at good intervals as you progress. These respawns are not restarts or save loads; just respawn. This is extremely enjoyable, as too many titles interrupt gameplay with a complete restart or slow load time after being fragged. Sometimes the pacing is slow for the action gamer, but it is balanced by the entertaining secrets, dispensers, and devices of the world.
AI is reasonable. The interior environments are not too large, so there isn't as much movement or cover as some combat games. Enemy movement is decent, and not overly predictable. Again- when fighting the Big Daddies, there aren't much strategics to it; they see you, run straight at you, and begin to stomp the life out of you. Kind of like fighting a bull.
Of note in the overall theme of the game is the
level of violence and gruesome
The overall quality of this game is very good, with lengthy gameplay, innovative features and setting. A little high on the gore scale, but not to the level of many games and movies of today. It warrants the M rating, for sure, but is acceptable for an adult playership.
This is an exceptional title that should be enjoyable for FPS gamers.
Reference- Pictures and official 2K Games website:
Medal of Honor: Airborne Rated- T Amazon ASIN: B000PE0HBS ✰✰✰✰
Medal of Honor Airborne
FEAR Files: Extraction Files;
Perseus Mandate
FEAR Files Extraction Point Perseus Mandate
If you never played the original FEAR, give that one a try first, but FEAR Files: EF;PM is a great stand-alone and playability is great. I have an admission to make- I really don't pay attention at all to the storyline in most games. I know millions are spent, and there are creative people that get paid big bucks, and spend long hours to come up with feasible or interesting storylines. But I play so many games, for review now, that I don't have time to pay attention to plot. What's a FPS?- Run around and explore, and shoot the S out of stuff along the way. I mention this, because there is a seriously involved plot-line in FEAR, but I can't really tell you what it is. It has a lot to do with psychic ability, some government experiment gone awry (imagine that!), and revenge.
This plot structure is important in two main aspects: Paxton Fennel, one of the secret program's engineered creations appears numerous times throughout the game, ostensibly to give the story context. This is a nuisance at time. It is also pertinent as there are a number of psychic and paranormal aspects to the overarching play of the game. Ghost-like creatures attacking you in places, environment-masking ninja-like characters. This sounds a bit corny describing it in the abstract, but it makes for very interesting play.
The psychic skill is one of the
coolest features of FEAR- the time- Reference- Pictures and official website:
6 January Stranglehold
Low-grade graphics, poor save
points, and a lack of originality make this a pretty
uninteresting game. If you run out of other things to
play, this may be a title to try. Particularly if you're
interested in major destruction possibilities and damage during
gameplay. Overall, you'll likely find it disappointing in
comparison to many other exceptional titles available on the
shelves now. See our other reviews for much better choices
for your buying dollar. Soldier of Fortune: Payback
However, the game has good
graphics and environments. Weaponry is decent. Nothing overly
special to distinguish this game from other FPS. The outside
environments are large and sweeping, and the designers do a
decent job of keeping them from feeling empty. | ||||