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Alpha Dad Game Reviews
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12/19/07 Call of Duty 4: Modern Warfare Rated- M ☆☆☆☆☆ Amazon ASIN: B000TG530M
Call of Duty 4: Modern Warfare Nothing is perfect. But as a FPS, Call of Duty 4 comes pretty darn close. As a result of this, this review will be short. Outstanding graphics, to an extent that I wonder what other game designers are not doing to bring them to the standard of COD4. Sharp, crisp graphic presentation of all elements, from background, to characters, and weapons. All the weapons are technically correct, and rendered well. Controls are sharp, with immediate response from button activation to character response. There is no team ‘control;’ rather- the members of the working team in a mission knows their designated duties and move along in the mission accordingly. During play, a feature that is a bit unrealistic, but positive for the gamer- when competing a milestone or checkpoint, the rest of the team will wait in position as you run back and do battlefield recovery or look for enemy intel (which unlocks additional content).
Game chatter is all positive, and
group characters actually give enemy locations, and specific
instructions for taskings throughout the missions. You must pay
close attention to orders as directed, or you likely end up
killed in the mission. You are given a compass in the
heads-up display, whi Excellent mission checkpoints. Every one was right about where it should be for proper game flow in the event you are fragged. Mission restart from a checkpoint is virtually instantaneous, and respawn does not slow or detract from play. Overall mission load times are excellent as well, and the mission briefings, battlefield overheads with wireframe structures and vehicles is a pleasant diversion while the mission is loading. Missions are varied, with character and teams either playing as SAS operatives or US Marines. The missions themselves are varied and very enjoyable to play. All based on real-world events and trends, although the story takes place in the near future.
The arcade play is very fun, allowing you to replay the entire mission set, running for score and time.
Negatives? I can think of only one:
short gameplay. The guys at my local store gave the caveat that
the play was short; about six hours in their estimation. I
didn’t time it, but that sounds about right. The game redeems
it self a bit by allowing for cheat codes and arcade play of the
entire game after completion on any difficulty setting. I can’t
help but think that there is already a story and content
generated for this continuation of the Call of Duty franchise,
and that FPS gamers will be entreated to purchase the next
installment in a few short months. Overall- Game of the Year. By far. Sure- late release in 2007, but there has not been a game this good, debugged, and awesome in play (in the FPS genre; although Assassin’s Creed comes close in graphics) all year. I tried to get this review out before Christmas, so you wouldn’t miss putting it on your list if it wasn’t already there. Great game, max rating of five stars. You can’t go wrong; go get it. -AP DEC07
Reference- Pictures and Call of Duty official website: Activision official website:
12/19/07 Blacksite: Area 51 Rated- T ☆☆☆ Amazon ASIN: B000O5FUQ0
Blacksite: Area 51
Back to the desert. First in Iraq, then Area 51
in Nevada. The game is entertaining in the beginning, but loses
steam close to the end, and you have to work hard to retain
interest.
Note- Blacksite: Area 51 is rated
T, although the box cover
shown denotes Rating Pending.
12/08/07 Assassin's Creed Rated- M ☆☆☆☆ Amazon ASIN: B000P46NMK
Assassin's Creed
This will be a short review, as the positives and
detractions from the game are very
References Pictures/screenshots- Microsoft Corporation; XBox.com; Games http://www.xbox.com/en-US/games/ Pictures/screenshots- UBISOFT
12/08/07 TimeShift Rated- M ☆☆☆☆ Amazon ASIN: B000H94PVO
TimeShift
Finally- something different! Pictures/screenshots- Microsoft Corporation; XBox.com; Games http://www.xbox.com/en-US/games/ Pictures/screenshots- Sierra Games
11/09/07 Jericho- Rated M ☆☆ Amazon ASIN: B000R0SR9E
Jericho
This game is promoted invoking the name of Clive
Barker, famous horror-master, and
creator of the story and theme for this title. I am sorry
to say, Mr. Barker has put
Imagine a trench, one long trench, and you're fighting your way from one end to the other. The walls of the trench are the ruined buildings of an ancient temple where evil resides, which makes for some interesting scenery along the way, but it feels like you're in a trench all the same. The game path through episodes is absolutely linear- no alternate routes, no turn-backs. Even though twists and turns on your route are part of the advance of your party, it just feels like a road through a trench.
The environments are dark, with the temples and building structures reminiscent of Quake I or the Doom 3 series, but with a significant upgrade in graphics. Unfortunately, again - it ends up feeling like a dark road through ancient buildings. The graphics- pretty sharp in resolution, with a very monochromatic feel to them (black and grey are the prevalent color schemes).
Interesting twist in the game is the use of squad play, where you direct two teams of three members each. During play, and as a necessity to advance in some missions, you must switch perspective to some of the players as you fight, using the individual talents of each member (telekinesis, astral projection, fire-walling, etc). The lack of a health bar - or armor, for that matter - common to many contemporary FPS is the same in Jericho. If you are shot repeatedly, your field of vision begins to go red, until you are incapacitated. An annoying add-in to this feature is that not only does your vision go red, vein lines, much like a bloodshot eyeball from your perspective close in until you are taken out of play. One redeeming feature is that as long as there is a team member still alive/fighting, you can immediately switch to their perspective, and you are able to heal any member that is flagging. This is useful to game play, and prevents restarts if you pay attention and strategize properly.
The weapons are the usual first person shooter type, and specific to each team member; nothing terribly innovative, although as in most shooting games, the chain-gun is impressive, and the sniper rifle useful. There are no pick-ups throughout the game (even though there are numerous boxes along your way- all empty). Ammo reloads are strangely spirited into your weapons from the support unit (somewhere overhead, communicating with you occasionally).
The enemy monsters are very disappointing- it seems that you're fighting wave after wave of the same creature. Some of the boss fights are comprised of chasing around an ethereal enemy who is hopping around during the fight.
Overall, a mildly interesting title, but for $60, you'd probably be better off picking another game. If you want the same feel and theme, get a used copy of Doom 3, or Quake IV, and get much better game play, graphics, weapons, and story.
- TZ NOV 07
Reference- Picture and Xbox Homepage: http://www.xbox.com/en-US/games/c/clivebarkersjericho/
11/08/07 The Orange Box- Rated M ☆☆☆ Amazon ASIN: B000R0PLK2
Half-Life 2- The Orange Box
If you've never played any of the Half-Life evolutions, now's your chance. If you've played one of them, it's the same storyline, same characters, all continuations of the same theme. The big bonus in the 'Orange Box' is that you get five games on one disk: the original Half-Life 2; Half-Life 2 Episode 1; Half-Life 2 Episode 2; Portal; and Team Fortress 2. (pic Xbox)
In short- nothing new here for the Half-Life-named games. Environments are okay, with the usual large outdoor spaces, filled enough with features and landmarks to keep it from feeling empty. Graphics are the consistent Half-Life brand- a bit on the grainy side, crisp, relatively flat colors. Weapons are essentially the same, with the gravity gun/grabber as the starting weapon, rocket-launcher as the most powerful thing you've got in your arsenal. Some of the puzzles for movement (you have to figure out what to lift, what to push, how to place maneuverable elements in the environment) are a bit interesting, but not frustrating and overdone as in past HL iterations. All in all- if you have played one of the HL-2 episodes, you have seen all the same stuff, it's just more of it (as far as length of storyline and playtime).
The major innovations in the Orange Box are the addition of the game Portal, and the Xbox Live online game. Two admissions here on my part: 1) I don't play any of the Xbox Live games (I got tired of getting crushed by 12-year-olds that spent far more time, and were too much better at any game that I liked) and it costs too much (to me) for what you get out of it. 2) I don't like to spend too much time figuring stuff out in a game (I prefer the exploring and running around shooting stuff in FPS games).
So, with that said, I tried Portal. For me, bad idea. For someone who likes to think a lot in a game, and is into spending time figuring out the abstract links in the environment and how to get from one point to another, it would be extremely entertaining. The snapshot is- you have a gun that shoots portals into any wall in your environment; you have to put an entry portal and an exit portal in the right spot to get into another room, go across impassable spaces, get through the ceiling/get through the floor, etc. Terribly frustrating for me; fascinating for the thinking type, I'm sure. As for the Team Fortress 2 game, I wish I could say that I knew anything about it. I don't. My friends that work at my local game store said it is a typical online deathmatch/cooperative game, but with a more over-the-top bent to it, and a softened animated graphics feel to it. If you dig going online to chase around and shoot your friends - or strangers - I'm sure this would be good fun.
Shortcomings- nothing much new in the three HL-2 games on the disk. More story, more gameplay, but nothing truly innovative. Episode 1 was about two missions long, and finished in an hour or two of gameplay.
Positive- If you've never played HL-2, the original is included on the disk, so you have this game, plus two more episodes to provide a lot of gameplay. The new concept and thinking aspects of Portal will be fun for some, and lead to a lot of time playing the game.
Overall, worth the money for the game(s), but don't expect too much. But again- that's not a bad thing. Sometimes it's just fine to know what to expect out of a game; you just get more of it.
-AP 8 NOV
Reference- Picture and Xbox Homepage: http://www.xbox.com/en-US/games/o/orangebox/
Short Review 09/29/07
Wii Game Console
Wii Game Console
This gaming platform and games don't appear to be directed at an adult market, particularly not the typical Alpha Dad. However, as many of us have kids, I thought it might be good to have an Alpha Dad quick-take on the unit.
Available for about $250 at any game store, or large department store, the Wii comes with slick graphics, a novel and completely new player interface with the active-motion controllers, and a slew of games that are appropriate (and interesting enough) for the younger crowd.
In short, here are the comments and feedback, with input from the two boys as junior reviewers:
H., 8-years-old- I like the action, where you get to use the
controllers and move around. You can play against somebody
in the games. I wanted the Wii to play the game that we've wanted for so long- Pokémon Battle Revolution.
In the sports games I like
Baseball the best, where you can play against someb
Dad, age 42- Just as both the boys said- graphics are sharper and better on the XBox (although the XBox is not up to a par with the Playstation 3). Colors are better on the Wii, with a more vibrant and radiant look to all the palette rendered. Don't be fooled, or let the kids sell you on the fact that they actually do 'exercise' when playing the Wii; yes, they do move around a lot to control the characters to make them do things on the screen (particularly in the Wii Sports), but this is not a substitute for real exercise, inside or out. But the active play is cool, and the kids enjoy it a lot. To be honest, there is a lot of thinking required (with Pokémon Battle Revolution). The kids pretty much have to know all the character stats, strengths/weaknesses, etc, to play effectively. They get all this information (sigh) from the $20 Pokedex character guides. There is actually strategy and knowledge required to be successful in the Pokémon battling. A neat feature of the Wii console is that you can play with the Nintendo DS, using the Wii as a head unit, playing the DS on the TV screen (up to four players). Sadly, I had to eat crow with the older son, as I remarked earlier in the year that the Wii looked like a complete fad, and would not make it as a popular console format. Boy, was Daddy wrong!- The Wii is the top-selling platform into 2007. As a Dad, I think the Wii is a worthwhile purchase, particularly if you use it as a buying/budgeting goal for the kids. And there are a LOT of kid-appropriate titles available in this format.
The Wii console is available everywhere, and online. The manufacturer, Nintendo, homepage is: The games shown in the review are Nintendo Wii Sports, and Pokémon Battle Revolution, both rated-E, for Everyone. The coming title that the junior reviewers are so looking forward to- Metroid Prime Corruption, is rated-T. All titles can be found locally at the game store, or online.
Reference- Pictures and Nintendo Corporation homepage-
-AP Sep 07
Snapshot Review 10/12/07 Halo 3- Rated M ☆☆☆ Amazon ASIN: B000FRU0NU
Halo 3
Yes, I joined the rest of the stampeding herd, and spent
my $50 that contributed to the $300 million (worldwide) Halo 3 earned in
its first 24 hours of release. Halo 3 made more on opening day
than any other entertainment franchise in history. With a media
frenzy - numerous product tie-ins from Burger King to Dodge - and its own
slick commercials, Halo 3 was promo'ed heavily and primed for its
release. With Bungie being spun off as a separate entity from
Microsoft, and the swirling rumors of a Halo movie, it doesn't appear
that the Halo franchise is finished, nor its profitability expended. If you're reading this review, you probably either have Halo 3 already, or have made up your mind on whether to get it or not. Thus, I will keep it short, but as a reviewer, it was a necessity to at least give a short spot to the biggest game in history, much less the worldwide cash-in it achieved in a single day. Halo 3 Positives/Negatives
Great- The outdoor environments are enormous, and the
imagery created is pretty awesome. Numerous vehicles, numerous
weapons, all good. Halo has missions in the game in which you
pilot a wide variety of vehicles (3rd person, for the most part).
In this use of
Negative- The indoor environments are pretty awful, and certainly not up to the creativity or color scheme of the outdoor scenes. The outdoors has a soft, almost ethereal quality at times, while the indoors are gritty and a bit stark. The cut-scenes are just bothersome, though I know these are necessary in all games to make plot explanation feasible. Extremely irritating, however, is the interruption of action by fugues of his AI subconscious urging Master Chief along. And the characters/enemies are a bit- cartoonish. The chatter from the bad guys (particularly the little ones that wear what appears to be a witch's hat) is awful; but the chatter and commentary from friendly forces is virtually insufferable. This game has its peculiarities and anomalous quirks, as any game does, but it has smoothed out over the span of the Halo series, and so isn't a major detraction. One last beef in my short review: in case you didn't know, a Master Chief is a rank of the Navy, not the Marine Corps.
References Pictures/screenshots- Microsoft Corporation; XBox.com; Games http://www.xbox.com/en-US/games/ Pictures/screenshots- Bungie Games
- AP Oct 07
Feature Review 09/23/07 Ghost Recon Rated- T ☆☆☆ Amazon ASIN: B000LXIO6I Rainbow Six Vegas Rated- M ☆☆☆☆☆ Amazon ASIN: B000G7PMXC
Comparison and Review Ghost Recon Advanced Warfighter 1&2 vs. Rainbow Six Vegas Note the two game box covers above. Same platform, same software companies, with the Tom Clancy franchise pasted on both. Both are essentially the same genre/type of game. They couldn’t be more different. Ghost Recon
In short- a great
concept, poor execution. As a former Special Forces (SF) soldier, I
think I have a pretty good
First the negatives, as they are replete throughout the game: You can play the game as either a 1st person shooter, or an over-the-shoulder 3rd person. I significantly prefer the first-person format (as you will obviously find in the titles I review), and this is an easy switch in the play settings. I played a few missions in 3rd person for comparison, and it is just not as visually realistic or enjoyable in this aspect as it is in 1st person. This creates a terribly irritating difference in gameplay. To adequately execute cover and shoot play, you should have the ability to hide behind cover and lean out to shoot targets. This function works sometimes in 1st person, but never in the prone position. This makes a big difference in responding to contact, and the ability to make it through some of the missions. The enemy positions are pretty well laid out, and it is very difficult to advance in some missions. Without the ability to hide behind cover then lean out to shoot available, it tends to have your character get shot during heavy gunfire. Repeatedly. The gun camera, with which you can shoot around corners or the edge of cover is unusable in 1st person play.
Most of the missions
are in the middle of the day, which is completely unrealistic in
c The controls are sticky a lot of times throughout the game, and the reaction time from controller pull/buttons to action of your character is virtually too slow to respond to close-quarters combat (CQB). For example, if you round a corner, and an unexpected enemy is in your lane, you have virtually no time to fire in time, regardless how fast you respond on the controller. I never understand why game developers create exceptional, incredible environments, and then make them essentially static or too empty. This is a strange dichotomy to GR- the environments are excellent, well laid out, and realistic, with good attention to detail. They don’t feel too ‘empty’ as some games do. However, the way the game is constructed, you can’t jump over anything, duck under anything, and the structures that you can hide behind are pre-set throughout the game, though there are lots of them. The way the gameplay is constructed, you actually have to button-command to leave cover, which is annoying, and problematic when engaging a vigorous enemy. Lastly, the character chatter in the game is far too corny. Embarrassingly so. The good stuff: The storyline is pretty good. Set in 2013, the plot is that a rebellious Mexican military faction is attempting to overthrow the government. Some of the forces you will encounter have good gear, to include night-vision. The firing lanes when approaching enemy positions are very good for the bad guys, and bad for you and your team, which is as it should be. A good/bad aspect of the game is that you are at times afforded additional support- additional manpower support (in addition to the three Ghost Unit team members you are given in most missions). A few times you get armor (M1 tanks), and air support, both in the form of helicopter gunships and figher-jets. You are also given an overhead remote unit to scan ahead in enemy territory. All these are a great addition to the gameplay, and can be fun to coordinate. However, in the middle of a heated battle, these disparate support units are at times extremely difficult to coordinate/control; you are attempting to control up to four distinct types of support, as well as run your character during the battle. Perhaps I am being too critical here, because to be honest, that is actually an aspect that is hard for commanders to coordinate/control in real military combat
The weaponry is pretty
good, plenty of ammo in all missions, and you can pick up enemy weapons
while moving t The graphics are good on the XBOX, with high resolution. In playing on a 50-inch LCD projection HD screen, there is no graininess to the graphics. Color is a bit bland, but this is actually common in real combat environments. The environments are very large in some missions, but they don’t feel empty as they often do in some games. The maps in the command and control function are pretty good. This, along with the compass provided in the HUD are a good feature. A small detail that is a plus- at times during combatyour support teammates on the ground will often call out the number and type of enemy spotted, as well as the compass direction of their location. This review is essentially of both Ghost Recon Advanced Warfighter 1 and 2. There we minimal differences between the two games, to the point of not being worth mentioning. Overall, the games are very well-worth playing. However, at times many of the negatives, unrealistic missions, and play glitches significantly detract from the pace and flow. I would highly recommend the game, regardless the negatives listed above for anyone who enjoys 1st or 3rd person shooters. Rainbow Six Vegas
This game
is what Ghost Recon wanted to be, but didn’t turn out .I can’t help but
notice that
The negatives are few, but there are some. First off, I can't help but notice that the box cover for the game has an ostensibly hard-core operator posed in a way that reminds me of a Playboy cover. There is no prone position for your character in the game (as opposed to this function available in GR). You can only stand up, and kneel/crouch. I actually found myself missing this function from GR. Just as in GR, you cannot jump over or crawl under most structures in the environments. The game environments are well-constructed, but at times the enemy can seemingly shoot through the edge of solid objects, but you cannot do the same in return fire. The visual quality of the game is actually irritating at times. The resolution quality is specifically rendered as if through a soft filter. This gives a soft or ethereal feel to the picture. Nice effect in love stories, but it's bothersome in a good 1st person shooter.
The weapon switches
are slowed by the necessity to use a button call-up, and then navigate
the on-screen choices
There is a lack of creativity in the storyline, as the bad guys are led by a Mexican (again), with scores of mercenaries under their command. A bit surprising that the script writing, by the same software company, under the very same franchise, could not come up with anything original as far as the opposition is concerned. Last- the heavy Southern accent of the available play character Logan is quite irritating. The many positives: There are so many cool and realistic features that, again, it is surprising it comes from the same producer as Ghost Recon.
The control of team
members is very simple in the game, which is usually a bit difficult in
some games. When directed to a spot in the operational area, your
teammates actually get behind cover, and stay behind cover to fire (not quite so in GR).
Their
radio responses are hushed and realistic;
The best feature of RB6
over GR is that your character is 1st person when moving, but
in taking cover, a simple pull on the left trigger while next to a
structure edge immediately turns your character around, your back against
cover, and is immediately in 3rd person aspect. You can see around
cover, make aimed fire still adequately protected, or shoot in the blind
without exposing yourself. Let go of the left trigger, and
your character instantly returns to 1st person. The mechanics of looking around cover are
just a bit glitchy sometimes, but it works exceptionally well
Except for the softening of the resolution in the graphics, giving it a consistently soft visual quality, overall RB6 is superior to GR. By far. The missions are difficult in both- the enemy has very good firing lanes, approaches take some thought and planning, and you really have to use your teammates in a realistic way to cover you while you move and shoot. If you are familiar with the military tactic of bounding, this is a great plus for play in both. Keep in mind the high recommendation to play GR, despite its flaws, and you can guess how enjoyable and worthwhile it is to play Rainbow Six Vegas. * Note- Please be advised that Rainbow Six Vegas is a rated M game. The best graphic I could find was when it was rating pending. Sorry for the discrepancy. -Ed. ** I played these games on an XBOX 360 platform, on a Sony 50-inch HD LCD projection TV. These titles are also available on Playstation 3, PSP, and PC. Gameplay may vary on these different head units (obviously on the PSP). I imagine that the graphics are superior on the PS3, but that the gameplay is comparable. References Pictures/screenshots- Microsoft Corporation; XBox.com; Games http://www.xbox.com/en-US/games/
-AP Sep 07
Review Key Our ratings are from ☆-☆☆☆☆☆ ESRB is the Entertainment Software Rating Board E- is for Everyone / T-is for Teen / M-is for Adults Only P = Person
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